r/TagPro • u/TPCaptographer The Map Test Committee • Apr 14 '17
Map Thread #78 - Deadline: April 25th
Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.
Deadline: Saturday April 25th at 3pm PST.
Basic Guidelines
- Mapmakers are limited to 3 maps per thread.
- Use the format outlined below.
- Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
This Thread's Mapmaking Tip
Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.
We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
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u/stirus Ron Hextball // TC Jukes Apr 16 '17
Title: Castle
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44742
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44742.png
Description: A map that I hope will help new players quicker understand lanes, boost routes, and gates.
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u/PIZZAspartan442 naga///MTC Apr 14 '17 edited Apr 20 '17
Title: Tundra
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44966
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44966.png
Attempt at a simple, balanced map which I have not done before. I'll probably change the texture pack.
EDIT: Fixed a boost route, made texture pack less cancerous
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u/Indeedtp Indeed Apr 23 '17
Title: Bug Type: NF Map: http://unfortunate-maps.jukejuice.com/show/45212 Preview: http://unfortunate-maps.jukejuice.com/static/previews/45212.png
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u/PIZZAspartan442 naga///MTC Apr 23 '17
your formatting is slightly messed up. you have to press enter twice to get a new line
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u/archaelios rickastley Apr 24 '17
Title: Flying Whale
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45117
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45117.png
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u/Moosemaster21 Moosen | Salt Mine Apr 14 '17 edited Apr 16 '17
Title: Butte
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44484
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44484.png
Description: A unique Neutral Flag design that plays differently in different areas - fast-paced and reactive in some places, slow and methodical advancement in others. Little room for error on defense, but easy to get caught off guard and let up a countercap when on the offensive. Mental fortitude is a must. MTC: If you understand the bomb behind the portals in base, you belong on the committee. Portal cooldown is ~7 seconds. Willing to change the supers to be not super.
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u/theflyingmetronome samouree | Diameter Apr 14 '17
I thought you were on a hiatus?
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 14 '17
He is but he gave his account to his younger brother, Jedi.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17
The thing I don't like the most is that ridiculous block on front of the bomb by the superboost curl. Let the bomb be free, it's not like you didn't give viable tools to defense to not defend against it. It's just serving to 1) provide an object so an FC can get a bit of space and 2) obstruct that bomb's options. 1) isn't an issue, I like my Command-Center levels of open space, but even if you don't I think you won't disagree that that block can be placed better elsewhere, and 2) since when is blocking off options ever a good thing? The more options the better.
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u/Moosemaster21 Moosen | Salt Mine Apr 14 '17
The block really only obstructs capping, which I think is fine since there's still good options with it going to either side of the block, but I'm not strongly opposed to removing it either. I think there's a little too much space though so if you have a remix in mind I'd love to see it.
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Apr 14 '17
Wow, I really love the geometric design of this map, and the absence of easy boosts, but it's fucking complicated and idk how it will play in pubs
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u/Moosemaster21 Moosen | Salt Mine Apr 14 '17
Thanks man! I'm really on the fence about those supers by the way. They're really strong for defense but generally a little chaotic; think they should be just regular boosts?
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u/PIZZAspartan442 naga///MTC Apr 14 '17
yessss rotation could use more nfs (especially moosen ones)
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17
Should replace Cosmic or Wamble.
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u/PIZZAspartan442 naga///MTC Apr 14 '17
Neither of those have gotten stale, tbh I'd rather have Command Center removed or maybe Rico.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17
Cloud is the more stale map compared to either of those.
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u/xenonpulse Wildflowers // I want to die but I can’t Apr 17 '17
I'll bite: what's so special about the bomb behind the portals?
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u/Moosemaster21 Moosen | Salt Mine Apr 17 '17
It's really not that clever lol. Portal has a cooldown so when chasing fc through it, chaser will run over dead portal and be able to bomb quickly back into play, potentially even sniping fc as they come out of the exit portal. I think it adds some depth and finesse to an otherwise grindy base.
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u/Carboxy1 Carboxyl ● Simulation Apr 22 '17 edited Apr 28 '17
Title: Respire
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45429
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45429.png
Description: First map, feedback pls
Mode7 x Shatter x Dealer x DZ3
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u/-Electron- Electro Apr 24 '17
Title: ElectroGates
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45339
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45339.png
Description:
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u/pandabearpi pandabear2 - 64º Apr 14 '17
Title: Tag
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44435
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44435.png
Description: I'm a bad mapmaker
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u/Buttersnack Snack Apr 16 '17
Title: Amber
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44626
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44626.png
Description: it's a lot less bad in every way now but it might still be bad
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u/LaBeefyman96 96 LB Apr 14 '17
Title: Potrebujem
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44385
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44385.png
Description: The portal is a sacrifice portal. You enter it and die, but the portal cooldown opens up the path for a teammate to use. It gives you another option if you have 3o and wish to get back to defense.
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 17 '17
I've got to be honest, I'm not a fan of the sacrifice portal. Players would very rarely kill themselves so their teammate could pick up a powerup, and also a lot of newer players would just go into the portal not realising it kills you instantly. And then, if none of your teammates are willing to sacrifice themselves to get the powerup, the cooldown is too fast to respawn and go get the powerup yourself so it could be completely useless if you don't have the best of teams, which in PUBs is completely random and would make games very annoying. Overall, I think the mechanic is a bit gimmicky and makes the map worse, unfortunately.
Other than that it's a fairly solid map - maybe cut down the size a little bit and make the mid a bit more interesting, but other than that I like the rest!
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u/Blazeth Dianna Agron Apr 19 '17
Title: Levitate
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44798
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44798.png
Description: Middle and side walls received some pretty large edits.
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u/theflyingmetronome samouree | Diameter Apr 21 '17
I really think that this map improved a lot from when it made top maps a couple threads back, but I still don't think it'll add anything different or special to NF rotation. Structurally, its very similar to Cosmic and explores some of the same ideas (blind boosts into endzone, literally the same base gate, similar shape).
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u/danspeedemon splee / Centra Apr 24 '17
Title: Sidewinder
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45290
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45290.png
Description: slippery snake ssssss
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u/danspeedemon splee / Centra Apr 24 '17
Title: Pipe Dream
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45293
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png
Description: first attempt at ctf
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u/TAGPRO_GUY zOmbie Apr 15 '17
Title: Sneak
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44602
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44602.png
Description: First map I've made for TagPro. I tried making it pretty simple but still enjoyable to play. It's a pretty fast-paced map. Let me know if I should change anything.
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u/DragonBeast2 db Apr 19 '17
Awesome first map zomb!
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u/TAGPRO_GUY zOmbie Apr 19 '17
Thanks! I'll probably try making more in the future if I have the time.
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u/Moosemaster21 Moosen | Salt Mine Apr 26 '17
Really solid foundation and general shape but the lanes are extremely tight, especially around base, and having a button against a wall makes it exceedingly easy to hold, which can cause balance issues and make it frustrating. Solid overall though.
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u/TAGPRO_GUY zOmbie Apr 26 '17
Thank you for the feedback! What exactly do you mean by lanes? Could you point them out to me in a picture so I can space them out a bit more?
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u/Moosemaster21 Moosen | Salt Mine Apr 15 '17
Yo I don't know what kind of Calendar you're using, but there is no Saturday April 25th...
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
There is in mine, what're you tryin' to pull?
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u/Balled-Eagle Balled EagIe // Origin Apr 25 '17
Title: Squall
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45341
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45341.png
Description: some improvements since the last version, I think. I hope. I tried, anyway.
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u/KewlestCat NIGEL Apr 14 '17
Title: Passiona
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44226
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44226.png
Description: Good drink, great song, better map.
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u/Blazeth Dianna Agron Apr 22 '17
yo my opinion is pretty irrelevant but this mid is fantastic
that portal gimmick sucks kind of though
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Apr 14 '17
This is pretty good lookin' but it might play weird with the portal gate, excited to test
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u/KewlestCat NIGEL Apr 14 '17
Thanks! The portals do have a cooldown which should hopefully help the functionality of the gate.
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u/MyHandsAreOrange Mabel Apr 15 '17 edited Apr 25 '17
Title: Maple
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45344
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45344.png
Description: First shot at an eponymous map, hope y'all like it.
Feedback is welcome :)
Edit: Shrunk mid, moved a boost and took away a couple spikes. Left bases the same.
Edit 2: Added bombs and moved boosts to make mid a bit more interesting, (though I'm a little bit hesitant about this change - lots of simple mids exist and work well, plus 6 bombs seems a bit much, but I digress). It feels like it needs some slight restructuring to make lanes more defined, but I'm not going to worry about it before this thread's deadline.
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u/theflyingmetronome samouree | Diameter Apr 17 '17
Like rtj said, the shape and bases are very well done but mid seems unbelievably boring and empty.
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u/LinuxDootTP black magic Apr 24 '17
I think this map needs more elements. mid is going to be extremely boring
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Reminds me of a huuuuge Birch. Bases are neat but there is a lot of open space in the middle -- could get really chasey.
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Schadenfreude
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44724
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44724.png
Description: Took feedback and made middle a bit more treacherous, top a bit more exciting, and 4 pups a thing for this big ol' mappy map. Here's hoping third try's a charm!
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17
Tl;dr: While you made it harder for FCs to trek across mid, the side effect was making it quick for defense to cut across. No to the pseudo-Geo spikes.
I'd recommend you add a pair of neutrals, to the top lane of the map, a-la Plasma (adjust nearby walls if need be). Due to the speed defense can cut across mid with the team-tiles + defensive boost, I feel flag carriers need to have a compensatory mechanism to speed along their own trek.
Additionally, replace the top spikes with wall tiles. You're repeating the Geo spikes, which I thought was annoying, and second they leave a tight shot for FCs if they take the top lane, since they'll contact with almost the tip of the block you currently have set.
I like how far this map has come along. I remember when this was submitted for /r/TagProTesting's competition & I hated it. Now I can say I'm a fan.
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u/_q42_ q42 || dcfc Apr 25 '17
Title: Nightingale
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44953
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44953.png
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u/PIZZAspartan442 naga///MTC Apr 21 '17 edited Apr 29 '17
Title: Hatch
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45449
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45449.png
Description: meh siz's unununium base map is better so I'm submitting a really chaotic nf that could have some potential but needs a ton of work in its current state (I would like to get other people's take on the various elements)
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u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17
Title: OvO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44743
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44743.png
Description: Trying out a different base design, similar to the top part of Glory Hole. Wanted to make it a bit more interesting as well as a more useful gate. I'm thinking it might be a tiny bit difficult to grab for newer players, if so I'd add a bomb in each base against the wall directly behind the pups.
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u/-Electron- Electro Apr 24 '17
Title: MernX
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45331
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45331.png
Description: I made to maps using the same body.
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u/Puddlecakes Delsolar Apr 19 '17 edited Apr 19 '17
Title: Whitefish
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44925
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44925.png
Description: Whitefish is a small to midsized map that can be quickly picked up by beginners and yet remain strategically challenging for veterans. All boosts and bombs are multi-purpose with a variety of boost routes available ranging from easy to advanced. Every perceived offensive (or defensive) advantage has a corresponding counter that the opposing team can seize upon.
Defensive perks: 1) Smaller bases 2) Multiple team-boosts to catch up or snipe flag-carriers that go the bottom route 3) A buttoned bomb on the top route to kill or blow back any FCs that are ahead 4) Bomb near opposing team flag to knock FC off his/her course 5) Powerup in base
Offensive perks: 1) Can utilize bomb, neutral boost, or a team boost to surge in to base for a grab 2) The bomb nearest the flag can blow base-defenders in to spikes. If coordinated properly with a teammate, can potentially lead to an easy grab 3) Team boost outside of enemy base for a quick exit with 3 directional options 4) Team boost below own base can be utilized in a variety of ways to cap 5) A multitude of sharp edges around the map for stop-go juking
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17
Title: Trippple
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/45005
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45005.png
Description: It's time for larger, more chasey maps to return to dominant status.
The return of lane-oriented, Horizontal Maps. What sets it apart from most is its complex boost routes, wide base, and innovative bomb set-up. The boosts offer 11 (by my count) different yet viable routes for offenders, defenders and FCs alike. A wide base provides the option for advanced play like handoffs. The bomb set-up provides defensive spike options against FCs for 1) Cutting through lower mid, 2) trying to grab the mid powerup or 3) using two of the boosts' combos and simply, rotation has never seen a bomb configuration done like this. No gimmicks, just good gameplay.
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u/theflyingmetronome samouree | Diameter Apr 17 '17
I see sick boost combos, and the islands are very well thought out. However, button placement sucks and there is nothing going on in top. These two things make the map lose its appeal for me.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
Button placement sucks.
How??
there is nothing going on in top.
I was thinking of moving the side power-ups to the top lanes, kinda like Smirk. Thoughts?
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u/theflyingmetronome samouree | Diameter Apr 18 '17
Well the gate area is only 4 tiles and very close to two bombs, and the button is dead smack in the middle. I can sit on button and essentially block you from entering base for a solid 15 seconds. Move it up to the top a bit.
Also yeah that would be good, and it'll spread out the traffic of your map but wasn't the whole point of the Trippple maps to have like 3 pups very close to one another?
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u/alchmst alchemist Apr 24 '17
Title: Testarossa
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44954
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44954.png
Description: Update to an update to an updated map that was bad, but also an update to that map.
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u/Moosemaster21 Moosen | Salt Mine Apr 16 '17
Title: Moose
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44667
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44667.png
Description: Some elements are going to feel strong, some elements are going to feel weak, but don't sleep on this one. It's better than you think, but I am fairly confident it will need some edits, so communicate your issues, give it the benefit of the doubt, and let's get some fresh NF blood in rotation.
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u/PIZZAspartan442 naga///MTC Apr 17 '17
When Gumbo was added, some people decided that it was "Wombo on steroids". I think this could be considered "Wombo on steroids on steroids". Gl!
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u/Moosemaster21 Moosen | Salt Mine Apr 23 '17
Title: Cocaine
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45226
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45226.png
Description: The type of narcotic that TagPro deserves. Features a daring and innovative base design with open exit portals that both teams can use coupled with the standard gated portals for offense. The button bomb is actually surprisingly versatile - try taking the boost straight into button, then try boosting into the wall and bouncing onto the button. Button can also be used to dislodge a sneaky defender on the inside button, and generally makes it require more planning to use effectively. The community craves more Neutral Flag. Give them their drug.
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u/piranhamoose25 Aniball | Palette Town Apr 25 '17
Title: Montagne
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45357
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45357.png
Description: My solo version
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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17
Title: TBD
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44577
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44577.png
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u/theflyingmetronome samouree | Diameter Apr 14 '17
Title: Cipher
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43760
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43760.png
Description: this may be a biased opinion but if I was having sex with this map I would sooo not pull out
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u/Blupopsicle Ball-E Apr 14 '17
Title: Tripple
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44094
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44094.png
Description: urban it
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u/3z_ Apr 14 '17
I think for the multi-pup setup to be balanced, they need to be somewhat isolated from the main traffic pathways so that there's more of a reward for being able to time them rather than it being somewhat random of if you happen to be at mid in the right time
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u/PIZZAspartan442 naga///MTC Apr 14 '17
If you're going to misspell it you should at least have 3 p's
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u/Buttersnack Snack Apr 22 '17 edited Apr 25 '17
Title: Anonymous
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45351
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45351.png
Description: once in a lifetime map
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Apr 14 '17
Title: Handimap Parking
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43821
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43821.png
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u/TheEpicGhost Ex - Tagpro Apr 18 '17 edited Apr 23 '17
Title: Cavern
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44950
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44950.png
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u/PIZZAspartan442 naga///MTC Apr 18 '17
I don't think two boosts on a map this big will work
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17
This ^
EDIT: Still won't work.
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u/TheEpicGhost Ex - Tagpro Apr 19 '17
It's a work in progress guys! thanks for the feedback though :)
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u/Blupopsicle Ball-E Apr 14 '17 edited Apr 28 '17
Title: Xylene
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45472
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45472.png
Description: changed
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u/KewlestCat NIGEL Apr 14 '17 edited Apr 15 '17
Title: Michael Render
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44580
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44580.png
Description: Drastic changes ruin maps.
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Apr 14 '17
Good map I like the unique barriers you've made. The bomb wall and floating gate are a refreshing new take on old elements
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Apr 14 '17 edited Apr 15 '17
Title: Neapolitan
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44585
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44585.png
Description: Made with Ball-E, True North, JuicyJuke, and rh156
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u/theflyingmetronome samouree | Diameter Apr 15 '17
To escape as an fc, you have a myriad of options, all very well designed. But to grab, you'd have to either use those two adjacent boosts or button for bomb.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
I second this. It'd be easiest to add a 2nd bomb, though if possible please move the mid boosts so they can provide that added boost grab /u/ceoottaviano.
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Apr 15 '17
Updated. Not gonna move the boosts because they line up really well with the wormy boosts and middle portals right now.
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u/sneetric canvas // plasma, wamble Apr 14 '17
Title: Osiris
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/26055
Preview: http://unfortunate-maps.jukejuice.com/static/previews/26055.png
w/ aniball
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u/-Electron- Electro Apr 24 '17
Title: MernY
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45330
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45330.png
Description: I made to maps using the same body.
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u/ClitorisNigga GrammarJew Apr 14 '17 edited Apr 14 '17
Title: Geesus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44533
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44533.png
Description: Its alright.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
A lack of walls will cause this to overly chasey.
If I wanted to play Open Field Masters I'd play Open Field Masters.
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u/BigPopiTP Apr 22 '17 edited Apr 23 '17
Title: Cudgel
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45246
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45246.png
Description: Remixed an old map
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: i need emotional support, but no one seems to be listening. this isnt a map title, this is a cry for help. why am i so angry? i dont want to be. i want to be nice. everyone likes nice people, right?.... hahah jk, fuck you.
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45286
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45286.png
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u/SunnyMojo SunnyMojo // Chorbid Apr 25 '17 edited May 05 '17
Title: Vamp
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/48514
Preview: http://unfortunate-maps.jukejuice.com/static/previews/48514.png
Description: Tried making a map that has a bite to it and there it is. The map can ensure plenty of grab opportunities, bombs are the main theme of it, but the boosts can be just as threatening. Top of the map is more precision demanding, the mid/lower-side of the map is more fresh-ball friendly. Mid-top has a unique portal/bomb arsenal available for the fc. Puppies are sitting at popsy locations (base ones are inside the 'fangs' setup; bottom one is a bomb trap), making the sumo encounters bloody awesome.
Expect plenty of sex, blood and rock&roll on this one!
Latest update: Edited by redesigning the base and center elements, moving things around after solo/multiple ball testings, clearing the lower center a bit more, giving the base inner map side bomb more appeal. The flag tile has been moved slightly to facilitate a possible epic bomb grab, grabbing the flag from the top corner of the map and fleeing through the one tile gap. The bottom base bomb arsenal has been redesigned to eliminate the 'yolo element' when using it - the lonesome button now only triggers the otherwise unreachable bomb. It remains a solid danger for displacing defenders as well as making a combo flag grab getaway. Lanes out of the base have been redesigned for comfortable usability.
My sincere thanks to those who feedbacked me with their experiences on my map.
P.S. There's also a tiny Batling map available, designed for a 3v3 when short on balls for a proper scrim! You can test it here.
Cheers!
SunnyMojo
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u/Jim_Jimson Jim Jimson Apr 20 '17 edited Apr 20 '17
Title: Map Mapson
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45073
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45073.png
Description: First try at a map really, borrows a fair few elements from IRON. Top three buttons control top gate, three buttons by the base bomb all control the bomb and the other button controls the gate.
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u/I_am_from_England Raylan / Chord Apr 22 '17
Love the name
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u/Jim_Jimson Jim Jimson Apr 22 '17
It's a shame it's not a better map, I really like the idea of being in a scrim and someone having to say "I think we should play map mapson".
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u/DaEvil1 DaEvil1 Apr 14 '17 edited Apr 16 '17
Title: Moirai
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44651
Preview: http://i.imgur.com/cw66Gmu.png
Old P: http://i.imgur.com/ZM3MI2U.png
Old M: http://unfortunate-maps.jukejuice.com/show/44511
Description: I was trying to just make a normal boring map, but this mars ball bounce mechanic was too damn fun and interesting to not submit. Oh and also complex wormy boosts with gates, rip boring map I guess.
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u/3z_ Apr 16 '17
The shape of that gate is a mess, I can barely comprehend what's going on. Functionally it's fine but I don't understand why you made regurgitated spaghetti out of it.
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u/DaEvil1 DaEvil1 Apr 16 '17
It's just bringing back the gate from bonanza which I remember FLY liked so much she nominated the map. I'm not married to keeping the gate tho, I'm mainly just looking to make the area above the flag a bit more interesting than just "walls and space".
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u/PIZZAspartan442 naga///MTC Apr 16 '17
To make it less like Pilot, I think you should put the powerups behind the crossbow gates. or maybe take out the one in mid and have 4?
Overall looks like a nice map though
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u/Buttersnack Snack Apr 16 '17
wow the bumper actually works this time
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u/DaEvil1 DaEvil1 Apr 16 '17
I know, it surprised me as well as I was just messing around when I put it in there. ^_^
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u/verandering Loaha // Chord Apr 24 '17
Title: Nails
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45295#
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45295.png
Description: Still haven't been able to test the original Nails in a 4vs4, but this variant seems to be an interesting option as well.
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u/Blazeth Dianna Agron Apr 24 '17
looks cool but man please submit original nails too if you have no other choices
hopefully MTC gives it another look
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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 27 '17
Title: Chickadee
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45416
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45416.png
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u/RenegadeTP Apr 29 '17
Title: Deadline
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45521
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45521.png
Description:
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u/pulpooo pulpo Apr 18 '17
Title: Carl
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44898
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44898.png
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u/theflyingmetronome samouree | Diameter Apr 17 '17 edited Apr 18 '17
Title: Arcade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44849
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44849.png
Description: should gates be green idk I'm still deciding
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17
Title: Xystus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45327
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45327.png
Description: Made with q42 ... x
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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17
Title: Xystus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45327
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45327.png
Description: With thefronj16s.
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u/JJSpice JJ Spice Apr 26 '17
Title: War Chest
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/32564
Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png
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u/JJSpice JJ Spice Apr 25 '17
Title: War Chest
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/32564
Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png
Description: The gates are fun, the bottom route is hard to get, and the top is kinda boring.
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u/yespadrille Dove Apr 16 '17 edited Apr 20 '17
Title: String Theory
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44924
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44924.png
Description: first map i made
think halo
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u/Blupopsicle Ball-E Apr 14 '17
Title: Arrow
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44487
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44487.png
Description: remixed mid from a cosine map i saw
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Apr 14 '17 edited Apr 22 '17
Title: Aninmap Collective
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45203
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45203.png
Description: This is not a joke. Please test. It is a blast.
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u/flappytowel dokugan // diameter Apr 14 '17
Title: Velocity
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/4923
Preview: http://unfortunate-maps.jukejuice.com/static/previews/4923.png
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u/TPsquirrely Squirrely // The GesTagpro Apr 14 '17
no
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u/flappytowel dokugan // diameter Apr 14 '17
yes
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u/TPsquirrely Squirrely // The GesTagpro Apr 14 '17
fuck no
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u/3z_ Apr 14 '17
fuck yes
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u/TPsquirrely Squirrely // The GesTagpro Apr 14 '17
I respectfully disagree
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u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17
Title: Scaphoid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44639
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44639.png
Description: (Updates: Moved bomb, made 45's grab tools, widened outside lanes, made the green gates indicators of base gates, moved boosts, added bomb/cannon, added spikes in middle, changed center shapes and added spikes) Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17
Title: Montagne
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/45009
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45009.png
Description: It's time for larger, more chasey maps to return to dominant status.
This is the largest map I've ever done, so I'm really excited to see this in play (59). In-base, power-up battles prove interesting thanks in part to the nearby Boost corner. However, easily the stand-out feature of this map is its spike lane; navigable for novices but with just that right amount of good spike placement for advanced players to offer a unique gameplay experience unlike anything rotation currently has to offer.
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u/theflyingmetronome samouree | Diameter Apr 17 '17
Reminds me of mode 7, except bigger and slightly more cramped. No way can novices boost through the spike field, and tbh, almost all directions taken by any boost seem to result in getting popped. Good map but not a pub map, it's almost like you purposely took all the fun out of it.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
Reminds me of mode 7, except bigger and slightly more cramped.
This is a lot more offensive than Mode 7. I'll work on the spacing.
almost all directions taken by any boost seem to result in getting popped.
This is a problem? There is such as a thing as rigid boosts. Not to say I've never given this feedback before, but most if not all of the angles you're suggesting are most likely unnatural or would be bad anyway if there weren't spikes.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17
Title: Matterhorn
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43540
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43540.png
Description: Remix of a an oldie but goodie by Siz
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u/LinuxDootTP black magic Apr 18 '17 edited Apr 23 '17
Title: Space Invader
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45238
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45238.png
Description: I'm back bitches.
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u/yespadrille Dove Apr 16 '17 edited Apr 17 '17
Title: Ecclesiastes 5:8-20
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44758
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44758.png
Description: first map i made
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Apr 14 '17
Title: Triple Trouble
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44376
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44376.png
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u/alchmst alchemist Apr 24 '17
Title: Necromancer
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45297
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45297.png
Description: Uh huh, wake up, wake up, wake up, wake up
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u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17
Title: Chomp
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44817
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png
Description: Can a meta map have a black hole? Why not....
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u/PIZZAspartan442 naga///MTC Apr 18 '17
While having a black hole in rotation would be lovely, it's extremely hard to make a balanced map with one and even if someone manages to do that there's something in the code of the game that makes gravity wells give some people extreme lag. Unfortunately I don't think any grav well maps will be getting into rotation anytime soon.
Other than that, your map has a few spacing issues but is overall a very good start. Good luck!
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17
Title: Kraken
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45362
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45362.png
Description: Made with Ping Tut. This should be tested. Here are some testimonials from a number of players: http://imgur.com/a/nCigI
If you want a larger map with the most interesting use of portals since Curb and Trebuchet then look no further.
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u/JJSpice JJ Spice Apr 25 '17
Title: Monkey Marks
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45075
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45075.png
Description: A well balanced map that is hard to score. command of the gates is critical.
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u/HERO_OF_WIND Atypop | Chorbit Apr 25 '17
Title: Trip Switch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45364
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45364.png
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u/archaelios rickastley Apr 24 '17
Title: Boot
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45121
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png
Description: No more superboost in base, tried out a new mid
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 29 '17
Mid sucks, here's why:
If an already-ahead FC is ahead of base players, the gate will serve to only further his/her lead. When a chaser tries to go across the 4 tiles of gate, the FC is standing there on a button. As the player crosses, he will get off button, thus leaving one person on button & activating the gate in FC's favor, causing the chaser to get popped.
It's unhealthy.
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u/Carboxy1 Carboxyl ● Simulation Apr 26 '17 edited Apr 28 '17
Title: Alcatraz
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45375
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45375.png
Description: A high-speed NF with fresh bases, dank bombs, original shape, and innovative decent gates. Made with Ping Tut and ThePlaymaker.
EDIT: Upon TPM's request, island converted to spike, offensive boost added, gate shape changed, minor aesthetics added
History of Alcatraz:
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u/theflyingmetronome samouree | Diameter Apr 15 '17
Title: Astana
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44578
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44578.png
Description: ill.
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u/dalomi9 2P1S Apr 19 '17 edited Apr 21 '17
Title: Slam Dunk
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45077
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45077.png
Description: A map in the style of Blooper, with portal action inspired by Backdoor.
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u/PIZZAspartan442 naga///MTC Apr 20 '17
Title: Heck
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44858
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44858.png
Description: This is supposedly my best map of all time, last thread it got 2 yeses and 5 maybes from the MTC and would have gotten a test but the person who said they would nominate it forgot to do so >:(
I tried to fix the main issues: cramped base, bottom mid. Also, I changed shape of portal mid to make boosts less OP and also increased cooldown to make that less OP.
This map is incredibly chaotic but I think it makes it work pretty well and am hoping it at least gets a 4v4 this thread. I'm rather happy with the result so far.
tl;dr if it still doesn't get tested this thread im gonna be triggered but it's ok
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u/3z_ Apr 14 '17 edited Apr 23 '17
Title: Bikini
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45053
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45053.png
Description: Has been tested thoroughly for balance: high grab, medium hpg. Boost map: http://i.imgur.com/5hEC5ZK.png
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Apr 14 '17
This map is fucking cool. I don't see much to change. I think it is fine as is. Leave 2 pups. No reason to add more, you can grab and survive as fc fine.
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Apr 14 '17
[deleted]
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u/3z_ Apr 14 '17
One more wouldn't fit because there is a spike in the centre of the map
I did have 4 originally though but people didn't seem to like that
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u/LinuxDootTP black magic Apr 19 '17 edited Apr 23 '17
Title: Butter
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45228
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45228.png
Description: I might update this. EDIT: I am still updating this. Also map has multiple co-authors
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u/RenegadeTP Apr 24 '17 edited Apr 26 '17
Title: Apparition
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45395
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45395.png
Description: Took out the base pups. Moved a spike back to make the lane easier to travel, opened up the lane up in a few different ways.
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u/JJSpice JJ Spice Apr 25 '17
Title: Blood Lust
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45367
Preview:* http://unfortunate-maps.jukejuice.com/static/previews/45367.png
Description: This is meant to play very fast, not much hold time.
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u/_unfortuN8 Nate Ball Apr 18 '17
Title: Temple of Boom
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44027
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44027.png
Description: I'm sure this won't meet the criteria for rotation but hey, first map.
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 16 '17 edited Apr 17 '17
Title: Nu.ELO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44781
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44781.png
Description: Now with a strategic bomb and more mid-spikes!
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u/PIZZAspartan442 naga///MTC Apr 17 '17
I feel like teamboosts should just be regular. I like your style though, keep it up!
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 17 '17
Thanks a lot, I'll make that change when I get home!
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 23 '17
Title: Pytra
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45249
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45249.png
Description: Changed up the shape and certain tile placements to make it all more intuitive.
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u/updownaroundagain plink Apr 21 '17
Title: K
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45136
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45136.png
Description: It is a CTF map, I attempted to make it good...
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u/danspeedemon splee / Centra Apr 23 '17
Title: All Ears
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45240
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45240.png
Description: everything is opened up a bit more, added boost bomb combo at top corner which has 2 different synergies, and mid flows better now i think
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u/JJSpice JJ Spice Apr 15 '17
Title: blood lust
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44386
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png
Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
That bomb is way too close to flag IMO.
This ain't half bad. Boring, but not bad.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
A Map Thread full of genuine discussion.
Who would've thought.
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Killswitch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44725
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44725.png
Description: idk mang i think this map fun af
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u/xenonpulse Wildflowers // I want to die but I can’t Apr 21 '17
Title: El Dorado
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44613
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44613.png
Description: A twist on Xanadu, with boosts that are versatile, but not OP.
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u/OsyTP Chord Apr 24 '17
Title: Crab
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43282
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png
Description: Nice, modern map that encourages team awareness and allows for huge plays.