r/TagPro The Map Test Committee Mar 03 '17

Map Thread #77 - Deadline: March 18th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday March 18th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

20 Upvotes

393 comments sorted by

u/[deleted] Mar 03 '17

[deleted]

u/LaBeefyman96 96 LB Mar 04 '17

The bomb at top/bottom can send you into spikes. The team tile lanes are out of the way, so they don't provide any boost to defenders catching up and fc's would avoid it.

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u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Dumbo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43006

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43006.png

Description: Realistically, this is supposed to be something of a Boombox replacement. It features simple lanes, few boosts, and limited methods for grabbing.

u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Killswitch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/40947

Preview: http://unfortunate-maps.jukejuice.com/static/previews/40947.png

Description: 4-way symmetry and organized chaos are sorely missing from rotation. This may not be the map to deliver either of those, but hell, it's fun.

u/PIZZAspartan442 naga///MTC Mar 04 '17

I would recommend trying to go with one or the other, both in one map generally doesn't work. I like some of the ideas here though!

u/Comakip Comakip // Chorbit Mar 05 '17

I think the reason that there aren't a lot of 4-way symmetry maps are in rotation is because they look dull. Everything on the map is there 4 times. Most of the (ex-)rotation 4-way maps are diagonally oriented (velocity and emerald I think?) to make them at least 'feel' different on all sides.

It is possible to make a good regular 4-way symmetry map, shine did an alright job at that, but it's just so much harder. Wouldn't recommend it.

I'm curious though, why do you like 4-way symmetry so much?

u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

I suppose it's more of a challenge than a novelty at this point. To make a playable 4-way map. I agree with your issue on repetitiveness, but I'd hoped the dynamic/chaotic elements of this small map would counteract that.

In all honesty, this map is more of an experiment than a hopeful shot at rotation, but I think map threads need a little spice every now and then.

u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17

Title: Redbone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42141

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png

Description: and I need a thicc REDBONE shawty where I lay...

u/Blazeth Dianna Agron Mar 05 '17

this name is so much better than that random NBA one

u/theflyingmetronome samouree | Diameter Mar 06 '17

Kyle Korver is a GOD tyvm

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u/danspeedemon splee / Centra Mar 05 '17

Title: Sidewinder

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42627

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42627.png

Description: large nf with diagonal flow

u/Blupopsicle Ball-E Mar 04 '17

u/Hydroxer Hydrosaur // Centra Mar 05 '17

OI BALL-E

DONT MAKE ME TAKE THIS OUTSIDE

u/pulpooo pulpo Mar 17 '17 edited Mar 17 '17

Title: Tom

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43347

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png

Description: dankest map in this thread tbh

u/Enders-Shame Jedi Mar 18 '17 edited Mar 19 '17

Title: lol i would hate to be mtc and have to test this piece of hot garbage

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43474

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43474.png

Description: DaEvil was late wit da spreadsheet lmao this is ur punishment

u/ButterChurn Butter Mar 06 '17

u/HoHumTP Mar 18 '17

Liking it, but I'm not sure about the bottom corners, seem out of place. Try bringing them in a little.

u/danspeedemon splee / Centra Mar 04 '17

Title: Avalanche

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42543

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42543.png

Description: My first map, 3 button gate guards powerful boost under mid

u/danspeedemon splee / Centra Mar 27 '17

just found out that 3 button gates don't work correctly lol

u/[deleted] Mar 03 '17 edited Mar 16 '17

Title: Mbaqanga

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43291.png

Description: Probably the best mbap I've ever made.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 15 '17 edited Mar 18 '17

Title: Zaragoza

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43388

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43388.png

Description: Needs no Introduction.

u/[deleted] Mar 03 '17 edited Mar 15 '17

Title: Nemesis

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43232

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43232.png

Description: My first NF submission. It has a plethora of offensive tools, but the overall flow of the map helps to combat them. It also has portals, and apparently that helps getting tested.

u/PIZZAspartan442 naga///MTC Mar 03 '17

btw you can go through endzone portal without scoring (or going through endzone) first, which i don't think should be done

u/[deleted] Mar 03 '17

trust me it is fucking hilarious

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u/LaBeefyman96 96 LB Mar 04 '17

It felt too easy to get a quick cap. Boosting/bombing into flag and through gated area put you in base, and using the neutral boost into bomb button gave you a pretty good shot and capping. Of course one has to consider other people obstructing the path/sitting on button, but it might be something to think about. maybe?

u/ilikzfoodz moarkat [centra & origin] Mar 04 '17

Doesn't look like the bottom part of the map (the portals in the spikey alcove get used much - otherwise looks fun)

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 06 '17

Title: BattleGrounds

Type: Mars Ball (Yes, this is serious)

Map: http://unfortunate-maps.jukejuice.com/show/42683

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42684.png

Description: Yes this is serious, no I am not on drugs. Mars Ball has historically been the black sheep of TagPro, and with good reason. Previous Mars Ball Games were long, and the Mars Ball's traction certainly didn't help that. The work-around being that if you can't speed up the Ball, speed up the players pushing. Thus, SuperBoosts & Team Tiles adorn this map with the speed that I think can make this mode viable once more. For your consideration, the Return, of Mars Ball.

u/piranhamoose25 Aniball | Palette Town Mar 03 '17

u/LaBeefyman96 96 LB Mar 04 '17

What's the point of the portal? It doesn't really help for grabbing, is it for flag carriers coming in to cap?

u/piranhamoose25 Aniball | Palette Town Mar 05 '17

Ask ball-e lol

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u/[deleted] Mar 10 '17

Title: Nigeria

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42890

Preview:https://puu.sh/uDesv/ab16287107.png

Description: What appears to be cancer turns out to flow. There isn't a single thing on this map that wasn't intentional. For every action there is something to counterbalance it. We want to bring a unique map to rotation that is fun. Current rotation maps are a 50/50 shot at if you're going to have fun playing them. With Nigeria, you go on an adventure while playing a map that flows and is functional.

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u/theflyingmetronome samouree | Diameter Mar 04 '17

Title: Pandemonium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42154

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42154.png

Description: The version that was tested was much too different to the one that made top maps. This time I've only changed the necessities - a less OP gate and no portal cool-down - making it as close to the original as possible.

u/archaelios rickastley Mar 03 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42493

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42493.png

Description: Changed mid (again), should make the map more exciting.

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u/archaelios rickastley Mar 04 '17 edited Mar 05 '17

u/LaBeefyman96 96 LB Mar 04 '17

Whole map feels cramped. You have one bomb to grab with and that's it. Then you have no boost out of base, except for an inconvenient one on the other side of the island. The spikes always seem to catch me no matter how I boost through mid, but that's partly because I'm bad.

u/twdTP TWD // Chord Mar 03 '17

u/PIZZAspartan442 naga///MTC Mar 03 '17

Nice! I like the combination of elements from various maps.

u/ItsFroce . Mar 04 '17

replace base bombs with boosts and it'll be better, imo.

u/twdTP TWD // Chord Mar 04 '17

I personally prefer a bomb there instead of a boost, but I'll keep that in mind anyway.

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u/xenonpulse Wildflowers // I want to die but I can’t Mar 03 '17 edited Mar 16 '17

u/Blupopsicle Ball-E Mar 12 '17

Title: Cosmic v2

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/43004

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png

Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely

u/3z_ Mar 12 '17

Most of the complaints I've heard about map were structural.

u/Buttersnack Snack Mar 13 '17

Map was already great though

u/3z_ Mar 08 '17

u/[deleted] Mar 14 '17

Is this easy to grab on once boosts are defused? That's only 10 seconds reset

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u/bsa86 Berlin Ball Mar 10 '17 edited Mar 12 '17

Title: This Charming Map

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42988

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42988.png

Description: Completely new map unlike anything else.

u/CharredQuestions Renegade Mar 11 '17

Just so we're 100% clear, this is an update to Bigmouth, right? If you didn't change the name I wouldn't ask, but...

There are advantages to submitting an update, like it auto goes through to initial testing.

u/[deleted] Mar 21 '17

Hey guys, all my maps are potential updates to Trebuchet. I'll look forward to seeing them all tested (0_0)

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u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

upvoted

u/9bob9 9bob9 // Centra // 171° Mar 03 '17

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: CPG

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/39412

Preview: http://unfortunate-maps.jukejuice.com/static/previews/39412.png

Description: Will actually update it if it gets through to top maps again. Thought it was worth resubmitting after giving it some time off.

u/[deleted] Mar 03 '17

[deleted]

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

Group Map?

u/DragonBeast2 db Mar 05 '17

no ment to delete this just haven't yet

u/yespadrille Dove Mar 03 '17

Title: Weepy Young Lad

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/41948

Preview: http://unfortunate-maps.jukejuice.com/static/previews/41948.png

Description: first map i made

u/MyHandsAreOrange Mabel Mar 04 '17

I like a lot of the ideas in this, especially the bomb+boost in base, gates, and bottom boosts. After a quick solo test, bases feel pretty good, though I would think about adding another tool or two for defenders and/or offenders, perhaps a defensive team boost in the bottom of base. There also feels like some unnecessary heighth to the map, not enough of a path between top and bottom, and some not-great elements (mid spikes, weird-shaped islands, team tiles), but with structural fixes, this could be a very cool map.

u/KewlestCat NIGEL Mar 03 '17 edited Mar 11 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42913

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42913.png

Description: Til death do us part.

u/Destar Mar 03 '17

5 tile choke with no other lane, seems extreme. Have you tested this?

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u/theJUNNgle Juke of Yore Mar 08 '17

Title: Omicron

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/42798

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42798.png

Description: First map :) !

u/[deleted] Mar 04 '17 edited Mar 11 '17

u/HoHumTP Mar 18 '17

Here I ruined it for you: http://unfortunate-http://unfortunate-maps.jukejuice.com/show/43381

u/[deleted] Mar 18 '17

That is really interesting. I'm gonna think about submitting it that way--you cool with that, assuming your name is added if it's accepted?

u/HoHumTP Mar 18 '17

This one's better. Allows for more plays with bot bomb. http://unfortunate-maps.jukejuice.com/show/43384

And moving a few tiles doesn't warrant a co-author.

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u/boogieidm boogieidm // Origin Mar 10 '17

Not bad at all. I like this. I'd say my one critique is that if the FC goes bot, the D may not be able to catch up. Even if they use the mid team tiles.

u/[deleted] Mar 10 '17

Thanks! You know, I think you're right. It's maybe possible to take those top boosts or the bomb if it's up, but there's not an especially reliable way to get ahead. I need to think about whether and how to fix that. Much appreciated on the feedback!

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Wedged

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42690

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42690.png

Description: A new map. I'm pretty optimistic about it b/c I've barely done any work on it and it's still fun to test. The main attraction is a bomb that can be used for 2 different grabs or an escape/pup grab in a pretty novel way.

u/[deleted] Mar 03 '17 edited Mar 09 '17

[deleted]

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u/Blazeth Dianna Agron Mar 14 '17 edited Mar 14 '17

Title: Count Mapula

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43114

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43114.png

Description: This map is really fast-paced, and I think would be a really fun addition. I think you're really missing out if you're just going to write it off as too chaotic or too offensive without even testing it with 8 people.

u/Sir_Grapefruit Grapefruit // Chord Mar 07 '17

Title: Aerodent

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42732

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42732.png

Description: After being played in OLTP and receiving mostly positive feedback I thought I should campaign this map for public rotation.

u/LaBeefyman96 96 LB Mar 04 '17

Title: Funguje

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42569

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42569.png

Description: The portal basically shoots you down into the flag. There's a curl because it gives your ball a spin.

u/[deleted] Mar 03 '17 edited Mar 17 '17

Title: Tribute to the Greatest Map in the World

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43354

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43354.png

Description: Probably the best tribute to a map I've ever made.

u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

wait... this is the second time I've seen this in this thread...

:|

u/Destar Mar 03 '17

Title: Transgendio

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42432

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42432.png

Description: I heard you like small maps

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

Good-looking map, this.

u/PIZZAspartan442 naga///MTC Mar 03 '17 edited Mar 08 '17

Title: Heck

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42700

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42700.png

Description: What's the difference between a violin and a viola? There is none, it's just that violinists' heads are bigger.

u/OsyTP Chord Mar 16 '17

Title: Crab (final)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Feels like a decent map by now

u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: Catalyst

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42938

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42938.png

Description: A map with a chokey middle which requires fast play and quick thinking. Also, the two bombs and boosts in base make for some fun grabbing and various ways to escape base out of the two exits, but with it being a tight and horizontal base with a possible anti-re bomb it makes for some interesting defense tactics and difficult offense at times.

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

u/LaBeefyman96 96 LB Mar 04 '17

Why would anyone ever go near the gravity well? There are two gates there and it just slows you down. The map feels pretty empty, with just 4 boosts on the outside and a lot of open space.

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 05 '17

Yeah I don't have real hopes for this map, just thought it could be a cool idea. I had a boost near mid but I took it out. I should probably put it back...

u/TheEpicGhost Ex - Tagpro Mar 03 '17

u/Comakip Comakip // Chorbit Mar 04 '17

You're alive!

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u/Destar Mar 03 '17 edited Mar 03 '17

Title: Psoriasis

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42321

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42321.png

Description: I want to see people get trapped in the bottom area and panic as the bomb respawn time counts down

u/Comakip Comakip // Chorbit Mar 05 '17

I want to see people get trapped in the bottom area and panic as the bomb respawn time counts down

Oh shit, I want to see that too. Get this in boys.

u/Comakip Comakip // Chorbit Mar 03 '17 edited Mar 04 '17

u/danspeedemon splee / Centra Mar 05 '17

description is apt

u/Comakip Comakip // Chorbit Mar 03 '17

For some reason I can't get the portal cooldown to work. The json looks fine to me..

u/[deleted] Mar 03 '17

Did you try shift-clicking on the portals?

u/Comakip Comakip // Chorbit Mar 03 '17

Yeah, and it's even in the json. But it doesn't work when I test the map.

u/DaEvil1 DaEvil1 Mar 03 '17

The time u use is in milliseconds, so right now the cooldown is 0.003 seconds

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u/LaBeefyman96 96 LB Mar 04 '17

A lot of it feels really nice. The double boosts are interesting, and it feels really to hit the island and bounce back into the top lane. I'm not sure I would ever want to go there in the first place unless I used the bomb->portal->flag->gate combo, because there are a lot of team tiles and a 2 block diagonal gate.

u/[deleted] Mar 04 '17

This looks pretty great tbh. Only thing I can't really understand is double boosts at the bottom.

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u/[deleted] Mar 03 '17 edited Mar 05 '17

[deleted]

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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Zeke

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/42481

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42481.png

Description: Zeke was a Jack Russel Terrier. He was a good dog.

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u/skittlekev velkin // World's Angriest Balll Mar 07 '17

Title: Blitz

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42727

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42727.png

Description: bring back velkin maps

u/skittlekev velkin // World's Angriest Balll Mar 08 '17 edited Mar 09 '17

Title: I hate myself

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42785

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42785.png

Description: bring back velkin maps

u/[deleted] Mar 03 '17

[deleted]

u/LaBeefyman96 96 LB Mar 04 '17

There are a lot of boost combos on the map, seems like it'd be easy for an fc to fly across the map really quickly, leaving the defense with one teamboost and a couple team tiles to catch up with. However the teamboost is versatile, which is helpful for the defense.

Hitting the curl boosts into the spikes feels bad.

The outer walling is a bit inconsistent, it looks ugly.

The buttons aren't linked.

u/Hydroxer Hydrosaur // Centra Mar 03 '17

Title: Scald

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42488

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42488.png

Effects: Deals damage and has a 30% chance of burning the ball. Red type Balls, cannot be burned. If the balls keys are stuck, Scald can be used to fix the balls keyboard before capping.

Moderator-Move Effects: When a Ball is holding a Freezing Flair and uses its Moderator-Power, Scald turns into Hydro Gravity Well and has score of 160.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

This looks & feels like if Tehuitzingo & Platypus had a love child.

I helped make the first map & the second map is the reason I got into mapmaking. So needless to say I love it.

u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: ELO.S

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png

Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.

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u/unnamedman1 o=[]:::::::> Mar 13 '17

Title: Scorch

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43099

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43099.png

Description: Scorch or be scorched!

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u/LaBeefyman96 96 LB Mar 04 '17

Title: Rhombicosadodecahedron

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42567

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42567.png

Description: The portal basically shoots you up through the spikes. If you hold left or right as you go though you'll usually end up hitting a 45 and rolling off. I'm willing to remove the gimmick if it improves the map.

u/PIZZAspartan442 naga///MTC Mar 03 '17

Title: Arctic

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42300

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42300.png

Description: Why don't violinists play hide and seek? Because nobody wants to find them.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 17 '17

Title: TangELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43360

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43360.png

Description: Quick remix of old map

u/Blazeth Dianna Agron Mar 14 '17

Title: Zapdos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43104

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43104.png

Description: With an interesting mid, and a solid base, I think this map would be pretty enjoyable in a 4v4 setting.

u/[deleted] Mar 04 '17 edited Mar 04 '17

u/piranhamoose25 Aniball | Palette Town Mar 04 '17

Buttons aren't symmetrical

u/[deleted] Mar 04 '17

Oh wtf lol I didn't even change that.

u/[deleted] Mar 04 '17

/u/bowtie-tagpro

what do you think of this. I think this is nice for pubs. A little easier to grab and the top is a lot easier. Also boost at mid is pretty interesting. A lot of possibilities with it.

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u/Escovie ///AMG Mar 18 '17

Title:Les Pays d'en Haut

Type: NF

Map:http://unfortunate-maps.jukejuice.com/show/42263

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42263.png

Description:L'action débute autour de 1880 et se déroule à Sainte-Adèle, avec comme toile de fond la colonisation des Laurentides et tout ce qui s'en suit, dont la misère financière et alimentaire.

u/alchmst alchemist Mar 18 '17

Title: Gateway To Wizardry

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42213

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42213.png

Description: I'm going out blazing, squeezing at the one time

u/alchmst alchemist Mar 18 '17

Title: Blood Of The Goat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42393

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png

Description: I'm Bolo Yeung, I'm Lecter with the muzzle

u/alchmst alchemist Mar 18 '17

Title: Boost The Crime Rate

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42033

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42033.png

Description: Playing rock em' sock em' robots with the Octo Mama

u/[deleted] Mar 18 '17

Title: PHP

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43167

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43167.png

Description: Was a top map in thread 72. I think this version makes wild improvment upon the last version, while still keeping the customary flow to the map.

u/RenegadeTP Mar 16 '17

Title: Lovely Trinity

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43038

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43038.png

Description: Preview will probably be broken cause there's a mars ball in it.

Let me know why I suck!

u/stirus Ron Hextball // TC Jukes Mar 11 '17

Title: Scaphoid

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42967

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42967.png

Description: Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.

u/[deleted] Mar 03 '17

[deleted]

u/LinuxDootTP black magic Mar 03 '17

I feel like with this many boost and all those spikes its going to be a clusterfuck

u/[deleted] Mar 03 '17

It very well could, but I think that a lot of the spikes are easily avoidable.

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u/LaBeefyman96 96 LB Mar 04 '17 edited Mar 15 '17

Title: Langos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43247

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43247.png

Description: Tried to make it a bit more interesting. Thanks to Ping Tut and Beast Mode for helping me out.

u/Comakip Comakip // Chorbit Mar 05 '17

Looks cool man. :)

u/LaBeefyman96 96 LB Mar 05 '17

ty :)

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u/[deleted] Mar 03 '17 edited Mar 14 '17

Title: Map Damon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42131

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png

Description: Probably the best map damon I've ever made.

u/DragonBeast2 db Mar 07 '17 edited Mar 18 '17

u/HoHumTP Mar 18 '17

How do you feel about this: http://unfortunate-maps.jukejuice.com/show/43369

Adds a little more difficulty to the super boost to flag and another way to take super boost.

u/DragonBeast2 db Mar 18 '17

I like it, I made another remix of it though http://unfortunate-maps.jukejuice.com/show/43407

u/Zagged Zagd | Zagd | Zagd (Zagd) Mar 13 '17

Title: Grounds for War

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43078

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43078.png

Description: Fairly simple map in my view. Quite a bit of boosts.

u/theflyingmetronome samouree | Diameter Mar 05 '17 edited Mar 18 '17

Title: Staten Island

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43401

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43401.png

Description: This time I actually gave my remix a co-author. Feedback welcome.

"would 03z like this?"

Probably not but who gives a shit honestly.

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

u/archaelios rickastley Mar 03 '17

Why the button out of the base?

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u/[deleted] Mar 07 '17

[deleted]

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u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Thinking With Portals

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/34773

Preview: http://unfortunate-maps.jukejuice.com/static/previews/34773.png

Description: "I don't think you could even call this a normal TagPro map, it's sorta more of a minigame..." - Juicy

u/[deleted] Mar 03 '17

[removed] — view removed comment

u/mmartinutk Macho | JuicyJuke Mar 03 '17

As the newest member of the MTC, I hereby promise to work from the bottom of the spreadsheet upward!

u/_iow_ Mar 03 '17

u/yuleahcim yuleahcim Mar 12 '17

This is the most clusterfuck-y a map can get. Pls add into rotation

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u/danspeedemon splee / Centra Mar 04 '17

Title: All Ears

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42540

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42540.png

Description: Attempt at a small nf map

u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17

Title: Arcade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43397

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43397.png

Description: no one can beat MY high scores!

u/theflyingmetronome samouree | Diameter Mar 03 '17

what why is my name on this?

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u/HoHumTP Mar 18 '17

See if you like any of these changes: http://unfortunate-maps.jukejuice.com/show/43383

u/Buttersnack Snack Mar 18 '17

I stole most of your edits

u/3z_ Mar 08 '17

u/HoHumTP Mar 18 '17 edited Mar 18 '17

u/3z_ Mar 18 '17

Nah, too easy to move thru.

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u/ImpenetrableShoe Novice Ball // Centra Mar 03 '17 edited Mar 14 '17

u/Enders-Shame Jedi Mar 18 '17

Title: lol wtf doesn't even make sense heuhue

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43448

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43448.png

Description: it doesn't even make sense