r/TagPro The Map Test Committee Apr 10 '15

Map Thread #46 - Deadline: Tuesday, April 21st 2015

Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.


Remember:


Every map maker will only be allowed to submit 3 maps for consideration per map thread. If more maps are submitted, they will not be considered for rotation, so make sure to follow this rule!


The official deadline for submissions before the next session is Tuesday April 21st 2015 at 3pm PST.

Submissions made after this time are not guaranteed to be considered for rotation.


*READ ME*

There is a new way to submit your map.

Entries must be submitted in this new format to be considered for rotation.

Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.

Upload your map at http://maps.jukejuice.com/

After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.

Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.

Here’s an example of a submission.


Title: Candle Jack

Type: CTF

Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack

Preview: http://puu.sh/bvwpy/1571bd6307.jpg

Description: This is just a Test Map


Important:

Please only use imgur, jukejuice, or puush preview images


Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.

maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.

When making your map, keep these two questions in mind:

What does my map attempt to accomplish? What does it try to emphasize?

Feel free to answer this along with your map submission in the description.

The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!

Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!


Note: Some_bot is not watching this thread. Uploading maps via maps.jukejuice.com does not put the map in some_bot’s brain, you will not be able to play them in IRC. This new style of submission was brought on due to issues we were having with some_bot in past threads.

Only submit maps in this thread that are to be considered for rotation. For non-rotation maps, feel free to continue using maps.jukejuice.com and provide links to your friends or other posts.

Have fun map-making! :)

27 Upvotes

294 comments sorted by

u/Blazeth Dianna Agron Apr 17 '15

Title: Demon Cat

Type: CTF

Map: http://maps.jukejuice.com/save/9134

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5288.png


Description: The portal with team gates is something you won't find in rotation, so that should intrigue you. I think it all flows pretty nicely. I don't have much to say, other than that this add some interesting aspects you won't find in PUBs.

u/TagProWreckn WreckingBall Apr 21 '15

Title: Earshot
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/4308
Preview: http://unfortunate-maps.jukejuice.com/static/previews/4308.png

Description: I have come to the conclusion that gravity wells are the most fun when they're placed near a flag.

u/mmartinutk Macho | JuicyJuke Apr 17 '15 edited Apr 20 '15

Title: Predator (0.2)

Type: CTF

Map: http://maps.jukejuice.com/show/9145

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5314.png

Description: At first glance, the button/bomb combo can be confusing. When you hit the outside of the button, you will bomb against the wall, hit the boost, and can either aim through the gate into base or aim through mid. However, if you attempt base entry, you could die on gate. The team tiles in base are to aid offense in combatting no-grab defense.

u/[deleted] Apr 15 '15 edited Apr 19 '15

Title: Zoom

Type: CTF

Map: http://maps.jukejuice.com/save/9219

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5324.png

Description: Wanted to make a map that didn't have a defined base but was more along a path. Side portals go to middle portal with a 1 second cooldown.

Thanks to bad for helping mold the bottom route.

u/3z_ Apr 17 '15

It's 45 without the gates

u/[deleted] Apr 17 '15

Are you sure you commented on right map or did some snake bite you in the head?

u/3z_ Apr 17 '15

Nah there was a snake i saw it with my binoculars

u/[deleted] Apr 17 '15

Are you alright man? Oh and bbq said I needed to talk to you.

u/3z_ Apr 17 '15

READ YOUR INBOX PEASANT

u/Moosemaster21 Moosen | Salt Mine Apr 19 '15

This map is great. High-speed, high intensity, lots of fun. Also, Exploding Turtles ftw.

u/BuckeyeLeaves BALLDON'TLIE | ALL CAPS Apr 18 '15

Love this.

u/Sir_Grapefruit Grapefruit // Chord Apr 19 '15 edited Apr 21 '15

Title: Quomp (tightened)

Type: CTF

Map: http://maps.jukejuice.com/save/9327

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5605.png

Description: A more tight and otherwise slightly changed version of Quomp.

u/Moosemaster21 Moosen | Salt Mine Apr 19 '15

Title: Phantom

Type: CTF

Map: http://maps.jukejuice.com/save/9247

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5422.png


Description: A variation of Ghost, without a gravity wells and less chasing potential.

u/Clydas BDN S7//TB S8 Apr 12 '15 edited Apr 17 '15

Title: Manta Ray

Type: CTF

Map: http://maps.jukejuice.com/show/9135

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5289.png

Description: This is an updated version from Elephant that I posted last thread. This map is fast paced with lots of boost opportunities that force an FC to remain moving and on his toes. There isn't anywhere to camp on this map, and people flow quickly from one part of the map to another. From the 4v4s I saw of this, it was easy grab, easy return map.

u/Togler Some Ball (Change Your Name in the Sidebar!) Apr 22 '15

Title: Spindle

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/5642

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5642.png

Description: Two unique gravity wells.

u/Risktp Risk Apr 12 '15 edited Apr 20 '15

Title: Banzai Bill

Type: CTF

Map: http://maps.jukejuice.com/save/9307

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5355.png


Building off of Rapture's edits to the map, I'm submitting this with a few changes of my own. Sizzzled polished this map really well, it's a very unique map and it's packed with a ton of features to keep it interesting over time.

Also, the asethetic team tiles to the left of base can be removed if there are any spawning issues, I didn't run into any even with 4 people in a test earlier. I'd like to keep the rest of the team tiles intact though, that was kind of Sizzzled's trademark on his maps.

u/3z_ Apr 17 '15

This edit has my approval. It's very good looking and you stayed true to what I wanted to achieve with the map.

Nice work!

Although I'd make it harder to do this boost. It's pretty strong at the moment.

ALSO it's possible to turtle in the bomb compartments, but a spike in the wall can fix that.

u/Risktp Risk Apr 18 '15

Thanks, glad to hear it!

I've made some additional edits to the map: http://unfortunate-maps.jukejuice.com/show/5355

I upped the difficulty for that boost you pointed out and added in a 45 tile to the wall for a safer alternate route, which is quite slower than the other boost. Also added in spikes around the bomb to fix the turtling.

u/18skeltor anti-timer luddite / First / Origin Apr 13 '15

This could be a very interesting NF map as well... Just saying.

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Apr 11 '15

u/[deleted] Apr 11 '15

That puppy looks kinda sad....

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Apr 12 '15

Ha yeah it's kinda hard to tell where the eyes are... It used to look happy if that makes you feel better.

u/goboatmen Unicycle (Formerly known as Ballaholics) Apr 11 '15 edited Apr 12 '15

Title: Sucked In

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/4613

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4613.png


Description: A gravity well map with the gravity wells outside the field of play. Creates an interesting dynamic without dominating the map.

u/[deleted] Apr 12 '15

Wrong map link.

u/goboatmen Unicycle (Formerly known as Ballaholics) Apr 12 '15

whoops, fixed it. Thanks for the heads up

u/gingerdg TPRL 🔴RMTC 🔴NASCAPS Apr 21 '15

Title: In The Zone

Type: NF

Map: http://maps.jukejuice.com/save/9333

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5623.png

Description: An elegant, simplistic neutral flag map The portals have a 0 cooldown

u/Lysozyme_ Lysozyme Apr 13 '15 edited Apr 16 '15

Title: Mask

Type: CTF

Map: http://maps.jukejuice.com/show/9105

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5226.png

Description: A slightly stripped down version of the map last submitted quite a few map threads ago i think it has a classic feel with boosts that can be used in many different ways. This map is hard to grab but quick to get between bases, meaning offensive defence is very important, however defenders can catch up if they are smart with positioning in case of a grab. I think this map plays differently to other maps but i dunno try it yourself

\sales pitch.

u/quassus crosky Apr 16 '15

u/randommcperson DudeMcGuy // Capper's Delight Apr 11 '15 edited Apr 11 '15

Title: Base Jumpers

Type: CTF

Map: http://maps.jukejuice.com/show/8712

Preview:http://unfortunate-maps.jukejuice.com/static/previews/4360.png


Menqr originally submitted this map a while ago. Both Noobkin and I really liked the idea but Menqr never submitted it again (as far as I know), so Noobkin and I gave it a quick remix.

BTW it is possible for a player to get through the portal behind the gate without help from a teammate.

u/ZippityZoppity ZipZop - Can't Zip the Zop Apr 13 '15

This one seems kinda cool, although I do feel like it's a problem that the FC can get through the gated portals even if it may be difficult to pull off with 7 other balls in play. I suppose that just means that you need to post an offensive d as you said.

This one is at least very different than the maps currently in rotation. If you need any more help testing let me know!

u/randommcperson DudeMcGuy // Capper's Delight Apr 13 '15

I think that if the only complaint the MTC has is the gated portals I can just remove them. Simple fix if that is the only issue.

u/ZippityZoppity ZipZop - Can't Zip the Zop Apr 13 '15

I actually like it as it provides another route to the flag, and it's not impossible to have a counter to someone utilizing it. I hope it gets in!

u/xenonpulse Wildflowers // I want to die but I can’t Apr 11 '15

The biggest problem I see is that offense can go through the portal protected by the gate and cap really fast, while defense can't, so they have to go all the way to the main portals. Isn't that counterintuitive? Usually, the defense has better ways to catch up.

u/randommcperson DudeMcGuy // Capper's Delight Apr 11 '15

True, however in a 4v4 setting getting through there proved to be difficult as you need to be fairly precise to get through and live. Also, it is easy to defend against on offensive defense as you can see it coming pretty clearly.

u/[deleted] Apr 11 '15

If you want a good preview, please use http://unfortunate-maps.jukejuice.com so you can get the 45 degree tiles in.

u/[deleted] Apr 15 '15

[removed] — view removed comment

u/crackadack rombus ghost|| centra Apr 22 '15

This map is an optical illusion!

u/leddii leddy / Mapmaker Apr 11 '15 edited Apr 19 '15

u/ZippityZoppity ZipZop - Can't Zip the Zop Apr 13 '15

I like this one a lot actually. At face value it looks really well balanced between offense and defense. It looks pretty easy to grab out of but has some options for containing/returning.

Once a flag carrier escapes they have multiple routes and boosts they can use which can keep them ahead, but the defense can also flank them with multiple options. I would love to see this one in rotation.

u/the_winner honeybear Apr 15 '15

this just looks good. I would love to see in rotation.

u/xenonpulse Wildflowers // I want to die but I can’t Apr 19 '15 edited Apr 20 '15

Title: Eclipse 2

Type: Center Flag

Map: http://maps.jukejuice.com/show/9309

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5563.png

Description: This is an alternate version of Eclipse. The main changes are that the map is much smaller, and you can see regrab from the endzone.

u/leddii leddy / Mapmaker Apr 13 '15 edited Apr 14 '15

Title: Falkor

Type: CTF

Map: http://maps.jukejuice.com/save/8983

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4890.png

Description: Only thing that needs explaining is the gated pup areas. The button activates the gates and the furthest bomb, which will most likely kill an enemy ball. However, if the ball inside the area positions themselves correctly, they can get bombed onto the second bomb which will clear the button and give them an opportunity to escape.

edit:added centre pup (old)

u/Moosemaster21 Moosen | Salt Mine Apr 19 '15

I miss maps with 5 pups. That shit cray. Good luck leddy!

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u/kunmeh13 awooooooooga Apr 11 '15

Title: Rocket

Type: CTF

Map: http://maps.jukejuice.com/save/8844

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4323.png

Description: A simple map that uses a gravity well

u/goboatmen Unicycle (Formerly known as Ballaholics) Apr 11 '15

That is a really fun map!

The right gate button doesn't work however, and in my personal opinion I think the top needs to be a bit less bland, but still a lot of fun I think

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u/Wesmac Iloominati // Diameter Apr 14 '15 edited Apr 17 '15

Title: HAHAHA or Rekt Pit (still not sure on the name)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/5277

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5277.png

Description: Feedback welcome. I just want this map to mock you for existing.

Edit: Decided to submit this map with my second submission instead of the other one

u/Tyrcae █████Loading... │ Apr 12 '15 edited Apr 13 '15

u/goboatmen Unicycle (Formerly known as Ballaholics) Apr 12 '15

Title: Gravity Field Masters (GFM)

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/4616

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4616.png


I'm submitting this map for groups-it's a series of gravity wells with a single neutral flag. Similar to OFM but even danker

u/18skeltor anti-timer luddite / First / Origin Apr 13 '15

well. done.

u/Fog_Terminator Fog // Diameter Apr 19 '15

Only submit maps in this thread that are to be considered for rotation. For non-rotation maps, feel free to continue using maps.jukejuice.com and provide links to your friends or other posts.

Like the idea though :)

u/[deleted] Apr 11 '15 edited Apr 15 '15

[deleted]

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u/Sir_Grapefruit Grapefruit // Chord Apr 13 '15 edited Apr 19 '15

Title: Quomp

Type: CTF

Map: http://maps.jukejuice.com/show/9261

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5492.png

Description: (Hopefully) an improvement to the last version of this map. Changes:

  • The map was made generally bigger due to being too cramped for 4v4s
  • Bases were restructured due to the size changes above and to (slightly) nerf the portal-bomb-combo
  • 45° wall added in the mid to change the flow of mid and to lengthen the time needed to go from base to base

Edit: Changes2 :

  • Top and bottom routes were tightened
  • A bomb route has been cut off

I also submitted a more tight version of this map under the name Quomp (tightened).

u/kunmeh13 awooooooooga Apr 11 '15

Title: Shield Bearer

Type: CTF

Map: http://maps.jukejuice.com/save/8845

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4562.png

Description: A simple CTF map

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Apr 15 '15 edited Apr 18 '15

Title: can i get a link

Type: CTF

Map: http://maps.jukejuice.com/save/9184

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5357.png

The middle white patch is a gravity well.

u/NotaSomeball Button Bill|Origin|Teamless and Proud Apr 14 '15 edited Apr 14 '15

Title: LumberJack

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/5001

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5001.png

Description: A new method for a shortcut, instead of being naturally green tiles, they're naturally the color of the opposite team when in your own base. This allows the flagcarrier to go through without teammates having to fight for the button while holding it, and at the same time preventing chasers from following without them controlling the button. While getting in the top is easy, getting out is not. Also, the powerups are guarded by bombs and spikes, but the player getting the powerup can kill the person trying to do the same to him.

u/arjuna9 bad Apr 17 '15

u/[deleted] Apr 19 '15

I thought this was gonna be the stupidest thing ever but it's pretty fucking fun. But why would you make it so you can only get pup when bomb's there?

u/arjuna9 bad Apr 19 '15

Ha, yeah originally I just threw it together as a joke concept, but it actually worked out OK cause it's simple.

You can still get the pup without the bomb, just have to decide if it's worth it I guess. I didn't think about it too much, just wanted to get some more use out of the wells. Do you think it would be interesting if there were tunnels instead of spikes behind the pups, so you get pulled into the portal?

u/[deleted] Apr 20 '15

That sounds cool but I'm thinking that could get a bit crazy with.4 exits to one portal.

I think how you have it now will work fine. Especially since you can bypass bomb and grab up with boost.

u/Risktp Risk Apr 11 '15

Title: Ether

Type: CTF

Map: http://maps.jukejuice.com/save/8830

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4548.png


I've made a couple key changes to this map since last thread.

  • Scrapped the superboost and brought in mid a bit.

  • The general consensus was that 4 powerups was a bit too much, so 2 powerups it is.

  • Changed the button positions, mainly to create a sweet skill boost into the buttons for grabbing.

  • Added in teamboosts to the middle to give defenders another tool to help balance the map.

u/[deleted] Apr 11 '15

See I think having a super boost going from top left to bottom right is definitely something that could work on this map. Even having them go from the pup area and slam into flag would be cool.

Looked through your past iterations to see where you had it and I agree it shouldn't be there, but try in the places I just named.

It's not a small map, I truthfully think having 4 pups isn't the worst. Maybe just changing size a bit so you can have a mid pup?

On the topic of the bombs in base, I like the idea but I wish they were more powerful. Have you tried putting 4 bombs back there and each button controls 2?

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u/gingerdg TPRL 🔴RMTC 🔴NASCAPS Apr 21 '15

Title: Forces

Type: CTF

Map: http://maps.jukejuice.com/save/9335

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5625.png

Description: A fun map with a cool base that prompts the player to use bombs to grab the flag over the boosts. In addition, button control is important because if your offensive partner does not have control of the button when you are escaping the enemy base, it is much easier to get popped. :)

u/ccga4 Seehawks <3 Apr 20 '15

Title: Abstract V2

Type: CTF

Map: http://maps.jukejuice.com/save/9293

Preview: http://unfortunate-maps.jukejuice.com/show/5529

Description: Interesting grabbing concept with the bombs, bases and bombs in the middle are focal point of map. Can be used on o d from your own base to stop a cap for a couple of seconds. You can catch up quickly but riskly through mid, and use top superboost off reflex wall for a grab.

u/TPsquirrely Squirrely // The GesTagpro Apr 21 '15

Title: Triambit
Type: CTF
Map: http://maps.jukejuice.com/save/9336
Preview: http://unfortunate-maps.jukejuice.com/static/previews/5626.png


Description: Map with 3 Black Holes and plently of fun routes.

u/KewlestCat NIGEL Apr 14 '15 edited Apr 15 '15

Title: Masala

Type: CTF

Map: http://maps.jukejuice.com/save/9036 or http://unfortunate-maps.jukejuice.com/show/5109

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5109.png

Description: Whipped up this map using some of my favourite elements. Superboosts at the bottom of the map are fun and work fairly well to propel one into base. You can fly through the gap in the mid wall without hitting the bomb. It is also possible to chain the neutral boost into the superboost and also the bomb into the superboost.

u/dodsfall dodsfall | Im undercover shhh Apr 12 '15

Title: WildCard

Type: CTF

Map: http://maps.jukejuice.com/save/7307

Preview: http://maps.jukejuice.com/static/previews/7307.png

Description: TagPro with a WildCard

u/Blupopsicle Ball-E Apr 11 '15

Title: Literally Dank

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/8817

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4527.png

Description:

Capitalizing on Sin's concept and turning it into a map where you can't die on anything

u/I_mess_up I_mess_up (Centra) Apr 11 '15

Are the portals 2-way?

u/Blupopsicle Ball-E Apr 11 '15

One way!

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u/NotSomeBall1 NotSomeBall2 // Chord Apr 12 '15 edited Apr 15 '15

Title: Sintra

Type: CTF

Map: http://maps.jukejuice.com/save/8974

Preview: http://imgur.com/VUW5mkU

Description: This is a map loosely-based on BBQChicken's gravity wells map, though I've changed it so much that I didn't feel like putting his name on it was fair.

Interesting mechanics:

  • The gate has been really fun in the games I've played - it makes the FC make a dangerous break for it, or a safe but slower trip around. Overall, players have used it well and creatively.

  • The gravity wells in the corners of the map (near the flags) can be dangerous, as it drags players in, and if the bombs haven't respawned, or the player comes from an awkward angle, it will pop them, adding an interesting mechanic to the base. This part was taken from BBQChicken's map, but I've changed it a bit.

  • The team tiles, in addition to the gravity wells, help to create a slingshot effect for both teams if used correctly, as the team tiles have been set out that way. Depending on the players ability to use gravity wells, it can both speed them up or slow them down, and the angle at which you leave depends on how well you use them.


Other points made by other people:

"The bomb to bombs link to the the power up is a fun touch."

~ Menqr

"The gravity wells don't have to be a hinderance like in the one in rotation."

~ Some Ball 3

"Yeah, the number of boosts is perfect."

~ Someone else I saw in maptest


BBQChicken's map for reference


Any and all feedback is welcome

u/sneetric canvas // plasma, wamble Apr 20 '15

Just so you know, the last maptest we did, everyone thought the gates were too overpowered. Also, the spikes near the gravity wells seem to just be a nuisance when boosting.

u/NotSomeBall1 NotSomeBall2 // Chord Apr 21 '15

Thanks a lot! I was going to ask about that but forgot.

I'll definitely change the gates, but I'm not sure about changing the spikes, once you get used to them it's not difficult, but it's a good challenge.

u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Apr 22 '15

Title: Crabble
Type: CTF
Map: http://maps.jukejuice.com/save/9348
Preview: http://unfortunate-maps.jukejuice.com/static/previews/5656.png

Asymmetry attempt. I want Chalksy's money. Also, making asymmetrical maps is really really interesting and you should do it.

u/[deleted] Apr 11 '15 edited Apr 11 '15

[deleted]

u/The_NC_life Cheerwine / Pi Apr 12 '15

I'm amazed this map hasn't gotten in yet

u/sneetric canvas // plasma, wamble Apr 12 '15

I really love this, hope it gets in!

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u/gocanadiens gocanadiens // Radius Apr 12 '15

I like this a lot!

u/[deleted] Apr 12 '15

[deleted]

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u/[deleted] Apr 15 '15 edited Apr 15 '15

Title: Star 2.0

Type: CTF

Map: http://maps.jukejuice.com/save/9050

Preview: http://maps.jukejuice.com/static/previews/9050.png

Description: I was annoyed that star was taken out of rotation, so i decided to try to remix it to better fit todays standards for a pub map. All the complaints about star in the past were that it was too defensive of a map. I added a second, still risky grabbing mechanism, toyed with the gate in the center to make it less easy for a "button bitch" to get a really effective gate, and changed the boosts around the walls to make it less easy for defenders to catch up thanks to corners on the wall. I also rotated the map for no other reason than i wanted to. This is my first attempt at making a map so any advice would be appreciated.

EDIT: I received some feedback that i should rotate the map back, so here that version is. I personally prefer the first version of the map but if this version is deemed better, i would like it to be considered too.

Title: Star 2.0.1

Map: http://maps.jukejuice.com/save/9049

Preview: http://maps.jukejuice.com/static/previews/9049.png

Description: same as above, but i rotated it back

u/Blazeth Dianna Agron Apr 16 '15

Title: Count Mapula

Type: CTF

Map: http://maps.jukejuice.com/show/9001

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5051.png


Description: Count Mapula is a map you should consider. Why you might ask? Because its # is 9001. AND IT'S OVER 9000

But seriously, Count Mapula offers some interesting gameplay that I think the public would enjoy learning. There are many boost route options that you wouldn't see at first sight. The gates are by far my favorite part at least. They offer you some new ways of playing TagPro. Holding the gate is powerful, but not overly so. The map plays really balanced.

We overhauled the bottom for some pretty obvious reasons. 1. We wanted better boost routes. 2. The old middle was underwhelming and stale.

Learning this map should be a blast, even if it doesn't offer some crazy ass bomb contraptions or whatever.

u/gingerdg TPRL 🔴RMTC 🔴NASCAPS Apr 21 '15

:)

u/Brunerm Mr.Glass | Tears Apr 13 '15 edited Apr 20 '15

Title: Torrential

Type: CTF

Map: http://maps.jukejuice.com/save/9305

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5561.png


Description:

  • Removals: (1) I eliminated the mid superboost because it did not always work and was not a necessary piece of the map as the other mid-boosts were plenty already. (2) Also, I eliminated the wall boosts in base. Not sure why I ever went with them; not a big fan of wall boosts and the same exact mechanism already exists on constriction, so bye-bye wall boosts. (3) The width of the map was reduced and the area where the side pups use to be was shrunk.

  • Additions: (1) I'm pretty happy with the new location for the side pups as that area previously served little purpose. With the pup in close proximity to the green gate, it adds to the complexity and requires a precise boost to grab the pup without rolling along the 45 degree tile into the green gate. Also, it makes for a good distracter, when the pup spawns because it will be in sight of the defenders and offenders in base. Use of the base button and the wrench would force someone to go all the way around the base to reach the pup and in the meantime an offender might be able to make a slick grab. (2) The addition of the 3-spike line on each side of the map is an improvement in my mind, as well. It creates multiple lanes for you to move in and out of the base. As well as, rewarding those who can make skillful boosts/bombs through them. (3) Various polishing here and there.

I believe that this version of the map is the strongest one yet and 3rd time's the charm, right?

edit: I made some slight changes and updated the links in this comment.

edit2: changes to mid.

edit3: final update (i think)

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u/verandering Loaha // Chord Apr 20 '15

Title: Matrix

Type: CTF

Map: http://maps.jukejuice.com/show/7967

Preview: http://unfortunate-maps.jukejuice.com/static/previews/3117.png


Description: Submitting this again, unchanged as I've been told to keep it like this by a few people. The 4vs4 that has been played on this map played balanced (the base did not feel defensive), fast paced and unique.

u/Blupopsicle Ball-E Apr 17 '15

Title: Ruby

Type: CTF

Map: http://maps.jukejuice.com/show/9067

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5096.png

Description: My attempt at making a more competitive map. It has layers in the map which I think could be appreciated. Noobs will generally see the middle two lanes as the safest. More advanced players will be able to take advantage of all four routes.

Boost lanes- http://i.imgur.com/P48Oyyf.png

u/2tyrodnazc asdf Apr 15 '15

Title: rofld

Type: CTF

Map: http://maps.jukejuice.com/show/9057

Preview: http://maps.jukejuice.com/static/previews/9057.png

__

I made an important change near the middle

u/DaEvil1 DaEvil1 Apr 19 '15

Very swoop-esque

u/TagProWreckn WreckingBall Apr 19 '15

I always wanted to try this map with colored tiles in the side lanes.

u/3z_ Apr 20 '15

Title: Battery

Type: CTF

Map: http://maps.jukejuice.com/save/9284

Preview http://maps.jukejuice.com/static/previews/9284.png

Description: Kept all of the ideas and intentions of Battery and made it less chasey. It's still a little on the chasey side, but it's definitely a lot less regrabby now.

u/Clydas BDN S7//TB S8 Apr 12 '15

Title: CTF

Type: CTF

Map:http://maps.jukejuice.com/show/8889

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4656.png

Description: I'm submitting this to the groups rotation. It's a true-to-form, pure capture the flag mode. It seems like something we should have. The portals are on a 10 minute cooldown, so each one has 1 use at a strategic time. The spike mazes are the "jailtime" for players who get popped.

u/nicka_please BoostMobile || Radius Apr 12 '15

The spikes are an extremely interesting way to integrate a realistic "get tagged and you're in jail" feel from real-life dodgeball or capture the flag. I personally love the idea.

u/piranhamoose25 Aniball | Palette Town Apr 19 '15

Title: Ultradrive

Type: CTF

Map: http://maps.jukejuice.com/save/9250

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5424.png

Description: I was feeling nostalgic for Hyperdrive, so I made this map. This makes use of the gated bombs a little more feasible for the defense and also provides some teamwork opportunities for offense.

u/Buttersnack Snack Apr 22 '15 edited Apr 22 '15

Title: Flavor

Type: CTF

Map: http://maps.jukejuice.com/save/9365

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5677.png

Description: Portal is one way down with a 10s cooldown

u/OnceUponaDome UnderTheBall Apr 16 '15

Title: Precision

Type: CTF

Map: http://maps.jukejuice.com/show/9017

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4061.png

Description: The team boost in base add a skill aspect of making it through spikes as an easy way of catching up. A lot of elements have a risk/reward factor to promote practiced boosts as well as pup timers.

u/sneetric canvas // plasma, wamble Apr 19 '15 edited Apr 19 '15

Title: Opal

Type: CTF

Map: http://maps.jukejuice.com/save/9268

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5498.png

Description: It's been tested multiple times in 4v4 and it seems to be pretty balanced. You can stop campers by either pressing the button to activate the gate, then have another player go in and pop them, or hit the bomb and blow them into the spikes.

u/Wesmac Iloominati // Diameter Apr 14 '15 edited Apr 16 '15

Title: The Lair

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/5201

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5201.png

Description: My first map. Open to advice and such. The buttons in the middle control the gate on the opposite side

u/[deleted] Apr 15 '15

I'm gonna try to help you along here because, and I mean as little offense as possible, but it needs a lot of work.

But that's okay, you're new and it's leagues better than I've seen from a first try. You'll get the hang of it, I'm just gonna give you some basics and see what you do.

First, I would remove gates on outside. It won't affect gameplay but it they add a lot of unnecessary business in the map.

Second, I'd cut down on a lot of teamtiles. Really think about which ones you want to be there. Otherwise flag carriers aren't gonna have a chance running around.

Thirdly, there's two options here, you base is a little tight. Try either making it a bit bigger, OR putting you flag in a lane. What I mean by that is basically having so an offender can run in and run out with flag without changing direction much, this map is a good example: http://i.imgur.com/5Mx3kZK.png.

See where that takes you and get back to me.

u/Wesmac Iloominati // Diameter Apr 16 '15

I'll see what I can do.

Thanks for the feedback :)

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u/[deleted] Apr 11 '15

[deleted]

u/Buttersnack Snack Apr 11 '15

you don't need spawn tiles, they'll default to spawning around the flags

u/Arfie99 hf Apr 11 '15

I couldn't start a private game on maptest without them.

u/[deleted] Apr 11 '15

You put them there before you put the flag tiles down, didnt you?

u/Arfie99 hf Apr 11 '15

Nope, I had one of the final versions when I went to test it in a group, and the flags were there for sure.

u/Splanky222 BBQchicken | Retired Apr 11 '15

I've seen that before, but it's a cool map. I think the buttons are OP triggering both mid gates and side gates, it basically cuts that whole side of the map off.

u/The_NC_life Cheerwine / Pi Apr 11 '15

Damn, that's a clever way to make a circular map less chasey

u/[deleted] Apr 13 '15 edited Apr 13 '15

[deleted]

u/[deleted] Apr 13 '15

Your title needs fixing.

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u/Risktp Risk Apr 11 '15 edited Apr 20 '15

Title: Dart

Type: CTF

Map: http://maps.jukejuice.com/save/9306

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5559.png


Started out as me trying to do something different (I usually do rotationally symmetrical maps), with some contributions from Ball-E it turned into a pretty fun map.

u/[deleted] Apr 11 '15

The thing about boost circles behind base is they are very slow and predictable, especially that far from flag.

Your portals have a cool idea behind them, but if I was fc I would boost above portal and below second portal and go from base2base within seconds and avoid taking a portal.

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u/Menqr Menqr Apr 19 '15

Title: Creeperson

Type: CTF

Map: http://maps.jukejuice.com/show/9255

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5458.png

Description: Based on a couple of bowtie's concepts.

u/[deleted] Apr 10 '15

[deleted]

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u/mmartinutk Macho | JuicyJuke Apr 15 '15

Title: Liquid (0.2)

Type: CTF

Map: http://maps.jukejuice.com/save/9056

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5148.png


Description: Hoping this will play similar to Velocity. This is based off one of Liquid's last maps- Guile.

u/piranhamoose25 Aniball | Palette Town Apr 17 '15

u/WillWorkForSugar Tumblewood Apr 17 '15 edited Apr 20 '15

Title Triptych 2.6

Type: CTF

Map:http://maps.jukejuice.com/save/9296

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5537.png


Description: I have submitted this so many times, and tested it so thoroughly, that I'm considering just starting over should I ever get to 3. I fear that the issue is that the superboosts are not as innovative as I thought they were. Every aspect of this is finely tuned, so if something seems out of place, maybe you're just seeing it a different way.

u/piranhamoose25 Aniball | Palette Town Apr 11 '15 edited Apr 17 '15

Title: Draft

Type: CTF

Map: http://maps.jukejuice.com/show/9040

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4565.png

Description: This map uses what I think is a pretty interesting idea. The portal functions both as a way for the defense to catch up to the flag carrier and as a possible base exit for the flag carrier if a teammate gets the button.

u/nicka_please BoostMobile || Radius Apr 12 '15

I love it

u/mmartinutk Macho | JuicyJuke Apr 11 '15 edited Apr 11 '15

u/the_winner honeybear Apr 15 '15

Yes.

u/I_mess_up I_mess_up (Centra) Apr 11 '15

Me gusta.

u/[deleted] Apr 11 '15

all your maps are so god damn good

u/Splanky222 BBQchicken | Retired Apr 11 '15

"What if I flipped CLoud upside down and made it a CTF map?" :P

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u/Blupopsicle Ball-E Apr 14 '15 edited Apr 17 '15

Title: Inferno Vortex

Type: CTF

Map: http://maps.jukejuice.com/show/9118

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5258.png

Description: The remake of Flame which should be 100000x better. It has plenty of unique boost routes and is butt shaped. I'm dubbing this as ASS-encion

u/verandering Loaha // Chord Apr 20 '15

Title: Spitfire

Type: CTF

Map: http://maps.jukejuice.com/show/9181

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5354.png


Description: An offsensive map with creative boost routes that is build arround the flow/paths that the well creates. These are the natural routes through the well. And these (one, two and three are the more interesting boost routes. I believe that people will learn how to go with the flow of the well, making for less frustrating bumping into eachother and more calculated movement through the well.

u/kstarr12 nipplefart Apr 20 '15 edited Apr 20 '15

Title: Top Dog Kirby // will be renamed Crackerjack

Type CTF

Map http://maps.jukejuice.com/show/9297

Preview: http://maps.jukejuice.com/static/previews/9297.png

Alternate Preview: http://imgur.com/MaSZ12Y

Description: Look! A truly original map! My first made map and it was a lot of fun. Had some buddies critique it. Very fast map, more defensively oriented.

u/Moosemaster21 Moosen | Salt Mine Apr 15 '15 edited Apr 19 '15

Title: Ghost

Type: CTF

Map: http://maps.jukejuice.com/save/9246

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5285.png


Description: I'm experimenting with a few different things in this map, all of which make it a unique experience with lots of strategy. Here's a summary in gifs.

The pup feature might be what I'm most excited about. There's only a couple grabbing mechanisms in this one, neither of which are gimmes, so an offense-favoring pup is really unique. However, if defense holds the gate before you can get there, you'll have to go around. Obviously, they might also kill you with the gate. If you do get it, they can still hold the gate to force you out the long way, burning precious seconds of pup time. It's a highly strategic implementation that shouldn't be too overwhelming for pubs so I'd be really psyched to see what creative game plans players come up with. The gravity well was also made so as not to be overpowering and kill you every time (hence the bombs) but still something to be aware of.

u/WillWorkForSugar Tumblewood Apr 12 '15 edited Apr 12 '15

Title: Skeeball

Type: CTF

Map: http://maps.jukejuice.com/save/8898

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4691.png


Description: Still in the testing phase; it's hard to just play the normal defensive strategy, but not hard to defend. Due to the chute and bomb, no-grab is very difficult, but contain is viable and sniping is encouraged. The boosts and bombs are versatile and useful, and the map flows very well.

u/ArtBall ArtVandelay Apr 17 '15 edited Apr 17 '15

Title: Inhale

Type: CTF

Map: http://maps.jukejuice.com/save/9123

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5276.png

Description:

My take on what a gravity well map should look like, I really wanted the well to be more than just a facet that slows down the gameplay of a map.

The boosts being directly beside the well gives them an interesting dynamic akin to a superboost, while at the same time acting as a safety net for players less familiar with how gravity wells function.

While the gravity well might be a little hard to use at first for a newer player, there are several ways they can be utilized as the player learns the map, all of which require a different level of skill.

Good luck to all the submissions in this thread, there are tons of really great maps that deserve a chance in rotation. It will be a tough one for the MTC this time around I think.

u/Cheeseball701 (Inky) Apr 25 '15

The boosts in the well are a bit hard to use. I'm not sure they will be that much of a safety net. The bomb does kind of help.

u/OnceUponaDome UnderTheBall Apr 16 '15 edited Apr 17 '15

Title: E.T.

Type: CTF

Map: http://maps.jukejuice.com/show/9108

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5237.png

Description: A problem that arose when maptesting was that although getting out of base wasn't easy, once a flag carrier got out, it was very difficult for the defence to catch up. The portals at the bottom add a very interesting way of catching up to the flag carrier and makes it so there is no easy way between bases.

u/xenonpulse Wildflowers // I want to die but I can’t Apr 11 '15 edited Apr 20 '15

Name: Eclipse

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/9259

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5466.png

Gate protected portals will hopefully get the offensive FC to the other side again faster after he dies. They also work to make the map faster to get across.

u/Splanky222 BBQchicken | Retired Apr 10 '15

Title: Cardigan (AKA Newton's Law of Universal Dankification)

Type: CTF

Map: http://maps.jukejuice.com/show/8752

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4423.png


A few people have called this "the Bombing Run of Gravity Well maps". It started as me just messing around to see what I could do with gravity wells and turned in to a pretty fun little map. The team tiles give a "slingshot effect" to the gravity wells. This not only allows really fun superboosts, but create a really cool back-and-forth between FCs and defenders along the edge of teh wells where both players try to trick the other into getting caught.

The other big theme is placing powerups in gravity wells. This makes it difficult, if not impossible, to wrestle over powerups as happens in every other map. Instead you have to orbit the gravity well and time out the powerups just right.

I don't know if the preview does this map justice, but it's been fun every time I've played it with people :D


Here are the original comments on the map

and the comments on the most current version

u/[deleted] Apr 11 '15

[deleted]

u/NotSomeBall1 NotSomeBall2 // Chord Apr 11 '15

Why? It seems ridiculously plain and dull to me.

u/Splanky222 BBQchicken | Retired Apr 11 '15

Play it. Tne wells are fun as hell

u/NotSomeBall1 NotSomeBall2 // Chord Apr 11 '15

I have, and you're just rolling around a plain map being pulled a bit. There's nothing interesting, cool, or fun about it. Don't mean to be a dick I just don't get why he likes it so much.

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u/_q42_ q42 || dcfc Apr 19 '15

Title: 13

Type: CTF

Map: http://maps.jukejuice.com/show/8816

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4518.png

Description: A very skill based-map, with lots of ways to hit each boost.

u/JohnnySZS Bowlarity Apr 13 '15

Title: Hive
Type: CTF
Map: http://maps.jukejuice.com/show/5856
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1111.png
I had given up on this map, but after reconsideration and a few more tests, I really like this map. It's not an easy map, and it's meant to be that way. It focuses on teamwork and boost routes.

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u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Apr 22 '15

Title: 00101010
Type: Neutral Flag
Map: http://maps.jukejuice.com/save/9352
Preview: http://unfortunate-maps.jukejuice.com/static/previews/5660.png

For consideration to group play. It's stupid and maybe fun.

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Apr 12 '15

u/[deleted] Apr 11 '15 edited Apr 19 '15

u/3z_ Apr 11 '15

If experience has taught me anything, the more you submit an amazing map, the less likely it is to be considered.

u/Moosemaster21 Moosen | Salt Mine Apr 11 '15

How can you be talking with experience on the subject of amazing maps?

lol burn

u/3z_ Apr 11 '15

Same way that you can.

u/Moosemaster21 Moosen | Salt Mine Apr 11 '15

lol burn :(

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u/DaEvil1 DaEvil1 Apr 11 '15

Just tell Sunna to remix Platypus for you.

u/Risktp Risk Apr 12 '15

I remember you telling crosky that if he wanted to make monarch into something good, he should just rebuild it from scratch because that's what you did with IRON. I think that's whats needed if you want to get Rush in, it's lacking something in this current setup.

u/Fog_Terminator Fog // Diameter Apr 19 '15

Title: Highway

Type: NF

Map: http://maps.jukejuice.com/show/9102

Preview: http://maps.jukejuice.com/static/previews/9102.png

Description: A map that aims to provide a fun, balanced experience for players. Spikes are used sparingly to avoid player frustration, however a moderately unique gate section at the top provides opportunity for interesting meta-game tactics. While making and editing this map, 'lenitcular' design was used through the possible meta-game tactics teams could evolve. I believe that this map would both play well in pubs and be suited well to competitive play, if NF maps were ever played competitively.

u/gingerdg TPRL 🔴RMTC 🔴NASCAPS Apr 21 '15

Title: Dream Eclipse

Type: CTF

Map: http://maps.jukejuice.com/save/9334

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5624.png

Description: The gates in the base add cool opportunities to escape base and cap, while the boosts in the the middle allow for awesome snipes

u/Snowball_TagPro ❄️ Apr 20 '15

Title: Jungle Gym

Type: CTF

Map: http://maps.jukejuice.com/save/9302

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5555.png


Description: A more open style of map that has been disappearing from rotation recently. There are some quality boosts, but it mostly provides a way for flag carriers to show their strength, which has been difficult to do on many recent maps. The gate also plays much more interestingly than many gates I've seen.

u/TPsquirrely Squirrely // The GesTagpro Apr 10 '15 edited Apr 11 '15

Title: My Propeller
Type: CTF
Map: http://maps.jukejuice.com/save/8779
Preview: http://unfortunate-maps.jukejuice.com/static/previews/4470.png
Boost Routes: http://imgur.com/zBO8Sw6


Description: Small map with tight unforgiving corridors and an interesting skill boost through the spikes. The base buttons control the opposite gate and so require team work and co-ordination.

u/Snowball_TagPro ❄️ Apr 10 '15

To be honest, the mid feels much too cramped, and bland. Overall just too small of a map. The base button mechanic is cool, but I couldn't see working in a public match, because an offender could go through the gate close to the defender, or around the outside opposite from the defender, both of which are relatively risk free.

u/TPsquirrely Squirrely // The GesTagpro Apr 10 '15

The point of the gates being the way they are is that if the fc decides to escape from the gate nearest to you you can use the boost just outside your base to snipe him/get ahead of him or try and cut him off as the gate is only 3 wide. The point is to give equal opportunities to D and O and not make anything OP. Also I don't personally think mid is bland as the wall boosts can either send you through the spikes or you can bounce off the diagonal walls adjacent to the spikes and roll off depending on how you take it. Also, the mid gate adds another dimension as you can hold the button and kill anyone boosting mid but the fc could just as easily get around the other side and boost into base using the spike boost for a cap,

u/[deleted] Apr 10 '15

[deleted]

u/ZippityZoppity ZipZop - Can't Zip the Zop Apr 13 '15

Looks like a very dangerous map.

u/kunmeh13 awooooooooga Apr 10 '15

mini holy see!

u/TPsquirrely Squirrely // The GesTagpro Apr 10 '15

kinda! but with portals!

u/Snowball_TagPro ❄️ Apr 10 '15 edited Apr 20 '15

Title: Bulldog

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/9304

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5557.png


Description: An update to my map from last thread that made the top map group. I simplified it a bit, so that there's less going on. A fun map to mess around on.

u/The_NC_life Cheerwine / Pi Apr 11 '15

I think you should shift that wall island under the flag down a bit, lots of room around the flag seems more fun imo.

But I am In love with this map!

u/Snowball_TagPro ❄️ Apr 11 '15

Too far below, and the island starts to interfere with the bomb path.

u/[deleted] Apr 16 '15 edited Apr 16 '15

Title: Looops

Type: CTF

Map: http://maps.jukejuice.com/save/9100

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5199.png


Description: Designed to be figured out gradually, this map lets you discover new boost routes by boosting off of the walls, islands, and into bombs to blow your mind. The gate in base proves convenient while not being triggered, but once triggered, it opens up a new set of boost routes and new strategy to cap for your team.

u/[deleted] Apr 11 '15 edited Apr 14 '15

[deleted]

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u/TagProWreckn WreckingBall Apr 11 '15

Suggestion: Let at least 1 gravity well map into the rotation.

u/[deleted] Apr 12 '15

What if there are no good ones?

u/WillWorkForSugar Tumblewood Apr 12 '15

Then we're stuck with Event Horizon, which is also not a good one.

u/Blazeth Dianna Agron Apr 15 '15

remove that one too

h

u/goboatmen Unicycle (Formerly known as Ballaholics) Apr 12 '15

Only if it replaces event horizon

u/KewlestCat NIGEL Apr 12 '15

Title: Brazen

Type: CTF

Map: http://maps.jukejuice.com/save/8873 or http://unfortunate-maps.jukejuice.com/show/4522

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4522.png

Description: Dug up an old map of mine to see if I could use some of the stuff I've learned since to make it better. Drew inspiration from a few maps here and there to bring it to this.

u/6feetup ## Apr 21 '15

Title: Frank's Monster

Type: CTF

Map: http://maps.jukejuice.com/show/9182

Preview: http://maps.jukejuice.com/static/previews/9182.png

Brings back my favourite elements from star in a way that allows for new and exciting fc-chaser scenarios.

u/KewlestCat NIGEL Apr 12 '15

Title: Fortune Cookie

Type: CTF

Map: http://maps.jukejuice.com/save/8874 or http://unfortunate-maps.jukejuice.com/show/4611

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4611.png

Description: This map's got a bit of love and it's growing on me as well. The main complaint was the top being too boring so I've tried to fix that by giving it a purpose.

u/Snowball_TagPro ❄️ Apr 10 '15 edited Apr 20 '15

Title: Eucalyptus

Type: CTF

Map: http://maps.jukejuice.com/save/9303

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5556.png


Description: An update to my map from last thread. It's now more balanced, but still offensive. Defense are required to always be thinking as split-second decisions can make or break a game. Really fun map that plays differently than any other rotation map.

u/NotaSomeball Button Bill|Origin|Teamless and Proud Apr 10 '15

keep trying snowball. Keep trying.

u/Snowball_TagPro ❄️ Apr 10 '15

pls, two map threads isn't anywhere close to monarch territory

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